Culture Ministry Opposed to Classifying Game Addiction as a Disease

Posted May 31, 2019

"The increased risk may be from the frequency of gaming, from the amount of time spent on these activities, from the neglect of other activities and priorities, from risky behaviors associated with gaming or its context, from the adverse consequences of gaming, or from the combination of these".

"The World Health Organization knows that common sense and objective research prove video games are not addictive".

Meanwhile, a December 2018 report by the nation's top researchers from Seoul National University asserting that the adoption of gaming disorder will incur roughly 10 trillion won ($8.5 billion) loss by 2025 is gaining fresh recognition by local media.

While in years past it may have fallen between the cracks of medical conditions, or given a different umbrella name, medical professionals can now make the legitimate diagnosis of "burnout". The decision was made this Saturday, at the 72World Health Assembly.

In China, a 26-year-old who was addicted to Blizzard's World of Warcraft MMORPG died from heart failure after playing the game for seven days straight.

For the diagnosis to take place the pattern of behaviour must be evident for at least 12 months while also significantly impacting upon one's personal life, education or career.

The WHO state the disorder only affects a small proportion of people who play video games, and advises those who do to keep an eye on how their gaming affects their everyday life.

The World Health Organization is bringing attention to the problem of work-related stress.

Despite the decision to include "gaming disorder" on the list being agreed upon, it doesn't go into effect until January 1, 2022. Therefore, the government is expected to have difficulty in setting up relevant policies if the two ministries fail to narrow their differences in the future. During that time, they noted burnout was not considered an actual mental disorder even though it is "one of the most widely discussed mental health problems in today's society". They added that the "WHO is an esteemed organisation and its guidance needs to be based on regular, inclusive, and transparent reviews backed by independent experts".

"I believe World Health Organization classifying workplace burnout as an official medical diagnosis will lead business organisations to take work-life balance more seriously, and implement wellbeing programs to prevent workplace burnout", he said.