Rowley believes that the first-person perspective will best allow the game to fully "immerse the player in that world", and that the enormous detail and atmosphere will allow the player to feel like they've walked through their screen into their corrupt universe.
While the UI will remain minimalistic while exploring, it expands to give players more details like health bars and enemy levels when in combat, which involve both melee and ranged weaponry depending on player choice. Interestingly enough, CD Projekt Red has stated that each decision a player makes regarding these details "influence the shape of the game".
Unfortunately, there's still no date to look forward to for the release of Cyberpunk 2077. While the trailer didn't show us any actual gameplay, we have been learning some additional information about the game over the days since. "The game is exclusively first-person, outside of cutscenes so you can see yourself in third-person and vehicles, we also have a third-person perspective camera".
Furthermore, romance options and NPC companions seem to be in the game, though it's not clear how much of a role the latter will play.
Finally, Cyberpunk 2077 will feature a unique dialogue system. The game will also feature interactive dialogue that will impact the game in true CD Projekt RPG fashion. Players will be able to actively comment on an NPC's appearance or tattoos to butter them up, or they can end the conversation early with a "well-placed bullet". "One of the things that's important for us is that we don't want you to be driving all the time. we want the player to explore the world on foot, because it's such an awe-inspiring place", said Rowley. Then use your blood money to invest in properties all around the city.
CD Projekt says that there will be "dozens of hours" in the main storyline and there will be plenty of side quests to partake in.