The Switch is a bonafide success. For data-heavy games that exceed that size, like the reissues of Doom and L.A. Noire, physical releases still require a download of additional data. The catch is that Switch owners would need a very large SD card to hold a few games. The plan was to start manufacturing the bigger cards in 2018, in time for incoming third-party software that's in development. Now, that date has slipped into 2019 amid "technical issues", reports the Wall Street Journal. The next generation of Switch games are going to be larger, not smaller, so one of three things could happen. Video games such as Splatoon 2 have managed to sell 1,292,281 units, Super Mario Odyssey has placed 1,292,281 copies and Mario Kart 8 Deluxe, has managed to do the same with 1,045,438 copies.
Unfortunately, they may have to wait a lot longer. This can have several repercussions.
Switching back to cartridges hasn't just left a mark on the higher price tag of Nintendo's games, but also posed a tough limitation on storage for developers to abide by. On top of all this, you have users fretting over their memory usage and having to shell out more cash for upgrades.
They said the notice disappointed some software makers, especially US -based publishers that often produce data-heavy games. Games like L.A. Noire, Doom and National Basketball Association 2K18 actually require another download with their cartridges, with the games being too big for 16-GB cards-and L.A. Noire is still an example of the "Switch tax", with the physical game being $10 more than the Xbox One and PlayStation 4 editions. Right now, your only options are to either buy physical cartridges or download the games onto the Switch console.
So what does this mean for next year's Switch games? And it absolutely must avoid the terrible working relationship it had with third-parties in the disastrous Wii U-era.